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# Paperback: 468 pages
# Publisher: Addison-Wesley Professional; 1 edition (August 3, 2008)
# Language: English
# ISBN-10: 0321502795
# ISBN-13: 978-0321502797
Price: $44.49

Product Description
OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it—until now.

In the OpenGL® ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interface—including the specification’s editor—provide start-to-finish guidance for maximizing the interface’s value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You’ll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization.

Coverage includes:

* Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objects
* The OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance
* Inputting geometry into the graphics pipeline, and assembling geometry into primitives
* Vertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applications
* Using fragment shaders—including examples of multitexturing, fog, alpha test, and user clip planes
* Fragment operations: scissor test, stencil test, depth test, multisampling, blending, and dithering
* Advanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturing
* Real-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries




About the Author
Aaftab Munshi is the spec editor for the OpenGL ES 1.1 and 2.0 specifications. Now at Apple, he was formerly senior architect in ATI’s handheld group.

Dan Ginsburg is senior member of technical staff at AMD. At AMD and ATI, he has worked in a variety of roles, including the development of OpenGL drivers, the creation of desktop and handheld 3D demos, and the development of handheld GPU developer tools.

Dave Shreiner is one of the world’s foremost authorities on OpenGL. He is a systems architect at ARM, Inc., and the lead author of the official OpenGL® Programming Guide, Sixth Edition (Addison-Wesley, 2007) and series editor for the Addison-Wesley OpenGL Series.
Link : 


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# Hardcover: 256 pages
# Publisher: Auerbach Publications; 1 edition (August 25, 2008)
# Language: English
# ISBN-10: 1420070274
# ISBN-13: 978-1420070279
Price: $48.87
The VMware ESX server is vital to virtualization methods used to perform server consolidation, software development, test automation, legacy Windows migration, and more. Server virtualization can drastically cut business costs, and considering that there are few experts in the field, VMware ESX Essentials in the Virtual Data Center is an extremely valuable and distinctive resource.

The authors present surprising new ways of using virtualization to accomplish tasks now performed at the physical level. All areas of business are examined, with text that features technical information and best practices, including business challenges and technology breakdowns to expedite effective allocation of time and resources. 


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  • Paperback: 735 pages
  • Publisher: Charles River Media; 3 edition (April 2, 2008)
  • Language: English
  • ISBN-10: 1584505672
  • ISBN-13: 978-1584505679
  • Price: $31.49
Amazon.com Review
Clint Eccher has designed professional Web sites for seven years and now makes some of his designs available as templates through his own site (A5design.com) and with his new book, 
Professional Web Design. You get 50 templates (each of which features home and second-level pages) and careful instructions on how to adapt them for your own use. Along the way, Eccher offers sound advice on good Web design practices; a little bit about HTML, cascading style sheets, and JavaScript; a look at JPEGs and GIFs; and some insight into "comping" (sketching) a site design for the client's approval.For the most part, however, this book addresses just those aspects of Web design that readers will need to know in order to successfully utilize the templates. These are designed as "mortised" sites; that is, they are built with nested tables and sliced GIF/JPEG combinations, the kind of design made easy with the advent of Adobe's ImageReady and Macromedia's Fireworks. Although this is not a how-to about using those applications or about creating such sites from scratch, Eccher does help readers learn how to debug and otherwise adjust the source code in order to successfully implement the designs. In addition to trial versions of the major applications, the CD-ROM also contains the JavaScript Cookbook and HTML/CSS Developer's Resource Guide, which provide lots of cut-and-paste source code for all kinds of features (games, sounds, pop-up messages) that can be added to a Web page.
One caveat: despite the templates, this book is too detailed for beginners. For those with some experience, and especially for developers who lack design skills and like the A5design style, this book amounts to an intensive Clint Eccher brain-picking seminar. He offers a few tricks that can be applied to any design (like his tips on how to drastically reduce file sizes) and some good general advice (for example, "Do not get attached to the work" because a client may just decide against it). 
--Angelynn Grant --This text refers to an out of print or unavailable edition of this title. 

Product Description
Learning CSS technology and continually improving one’s design and developer skills is essential for every Web designer. Professional Web Design: Techniques and Templates (CSS and XHTML), Third Edition educates beginning-to-intermediate Web designers on crucial design issues through general discussion, case studies, and helpful tips and techniques. Using easy-to-understand language and concepts, the book bridges the knowledge gap from XHTML table-based design to full CSS-based design, helping you master the most current technologies and techniques needed. With over 13 years of experience as a Web designer for Fortune 500 companies, non-profi ts, and small businesses alike, author Clint Eccher has learned numerous tips and techniques of the trade and discloses them here, saving you time and potential aggravation by alerting you to potential pitfalls. Best of all, he shares over 200 of the completely customizable design templates that he has developed over the years on this book’s companion CD-ROM! The designs included on the CD illustrate the book’s content and offer you a variety of options—XHTML table-based coded Web sites, e-newsletters, signatures, Photoshop-only designs, and CSS-coded designs. These designs not only offer the reader a variety of designs that can be quickly customized and used, but are great for inspiration as well. This is a complete Web design training course and free library of templates all in one!


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# Paperback: 408 pages
# Publisher: Cisco Press; 1st edition (June 12, 2006)
# Language: English
# ISBN-10: 1587052210
# ISBN-13: 978-1587052217
Price: $34.75
Product Description

The essential guide to understanding and using firewalls to protect personal computers and your network

* An easy-to-read introduction to the most commonly deployed network security device
* Understand the threats firewalls are designed to protect against
* Learn basic firewall architectures, practical deployment scenarios, and common management and troubleshooting tasks
* Includes configuration, deployment, and management checklists

Increasing reliance on the Internet in both work and home environments has radically increased the vulnerability of computing systems to attack from a wide variety of threats. Firewall technology continues to be the most prevalent form of protection against existing and new threats to computers and networks. A full understanding of what firewalls can do, how they can be deployed to maximum effect, and the differences among firewall types can make the difference between continued network integrity and complete network or computer failure. Firewall Fundamentals introduces readers to firewall concepts and explores various commercial and open source firewall implementations--including Cisco, Linksys, and Linux--allowing network administrators and small office/home office computer users to effectively choose and configure their devices. Firewall Fundamentals is written in clear and easy-to-understand language and helps novice users understand what firewalls are and how and where they are used. It introduces various types of firewalls, first conceptually and then by explaining how different firewall implementations actually work. It also provides numerous implementation examples, demonstrating the use of firewalls in both personal and business-related scenarios, and explains how a firewall should be installed and configured. Additionally, generic firewall troubleshooting methodologies and common management tasks are clearly defined and explained.


About the Author

Wesley J Noonan (Houston, Texas) has been working in the computer industry for over 12 years, specializing in Windows-based networks and network infrastructure security design and implementation. He is a Staff Quality Engineer for NetIQ working on their security solutions product line.



Ido Dubrawsky (Sliver Springs, MD) is a Senior Security Consultant with Callisma, an SBC subsidiary. He advises customers on a wide variety of security issues. Previously he was a Network Security Architect with Cisco Systems SAFE Architecture Team


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Learn to pull "digital fingerprints" from alternate data storage (ADS) devices including: iPod, Xbox, digital cameras and more from the cyber sleuths who train the Secret Service, FBI, and Department of Defense in bleeding edge digital forensics techniques. This book sets a new forensic methodology standard for investigators to use.
This book begins by describing how alternate data storage devices are used to both move and hide data. From here a series of case studies using bleeding edge forensic analysis tools demonstrate to readers how to perform forensic investigations on a variety of ADS devices including: Apple iPods, Digital Video Recorders, Cameras, Gaming Consoles (Xbox, PS2, and PSP), Bluetooth devices, and more using state of the art tools. Finally, the book takes a look into the future at "not yet every day" devices which will soon be common repositories for hiding and moving data for both legitimate and illegitimate purposes.

* Authors are undisputed leaders who train the Secret Service, FBI, and Department of Defense
* Book presents "one of a kind" bleeding edge information that absolutely can not be found anywhere else
* Today the industry has exploded and cyber investigators can be found in almost every field


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TIME Magazine: March 2009 Collection (5 Issues) - ebook
TIME Magazine: March 2009 Collection (5 Issues)
PDF | English | 5.5 MB
Time (trademarked in capitals as TIME) is a weekly American newsmagazine, similar to Newsweek and U.S. News & World Report

Time Magazine was created in 1923 by Briton Hadden and Henry Luce, making it the first weekly news magazine in the United States. The first issue of Time was published on March 3, 1923, featuring on its cover Joseph G. Cannon, the retired Speaker of the United States House of Representatives; a facsimile reprint of Issue No. 1, including all of the articles and advertisements contained in the original, was included with copies of the February 28, 1938 issue as a commemoration of the magazine’s 15th anniversary
Since 2000, the magazine has been part of AOL Time Warner, which subsequently reverted to the name Time Warner in 2003
In 2007, Time moved from a Monday subscription/newsstand delivery to a schedule where the magazine goes on sale Fridays, and is delivered to subscribers on Saturday
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752 pages | 01/15/2008 | PDF | 9,9 Mb

Book Description
Assuming only basic knowledge of C# 2008, Beginning C# 2008 Databases teaches all the fundamentals of database technology and database programming readers need to quickly become highly proficient database users and application developers.
A comprehensive tutorial on both SQL Server 2005 and ADO.NET 3.0, Beginning C# 2008 Databases explains and demonstrates how to create database objects and program against them in both T-SQL and C#. Full of practical, detailed examples, it’s been fully revised and updated for C# 2008 and offers the most complete, detailed, and gentle introduction to database technology for all C# programmers at any level of experience.
* Comprehensively and concisely explains fundamental database concepts and programming techniques
* Rich in working examples of both T-SQL and C# programs
* Covers all the features most database programming ever requires
What you’ll learn

* How relational databases work and how to use them
* How C# uses ADO.NET to access databases
* How to write stored procedures in T-SQL and call them from C# programs
* How to use XML in database applications
* How to use LINQ to simplify C# database programming
* How to install SQL Server 2005 Express and Visual C# 3.0
* Express and use them to teach yourself database programming by doing it


Link download :
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TIME Magazine March 30, 2009 Vol. 173 No. 12 - ebook

TIME Magazine March 30, 2009 Vol. 173 No. 12
PDF| English | 0.9 MB

• COVER: How AIG Became Too Big to Fail - Years of unregulated and risky deals exposed the insurance giant to catastrophic losses. Now it’s paying bonuses to the same people who helped create the mess. With our money. A look at why a dark corner of the global economy is costing U.S. taxpayers $170 billion–and counting
• ARTS & ENTERTAINMENT: Are 3-D Movies Ready for Their Closeup? - For some of the world’s top filmmakers, digital 3-D is the future of movies. Adjust your glasses
• BUSINESS: Arianna Huffington: The Web’s New Oracle - How Arianna Huffington beat the media establishment at its own game using nothing but charm, friends, money, the Internet and other people’s work
• PEOPLE: 10 Questions for Clive Owen - The British star’s newest film is the corporate spy thriller Duplicity. Clive Owen will now take your questions
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Do It Yourself PC Repair

We’ll help you learn about computer repair and how you can do the repair yourself. With the information provided you will be able to repair your pc, build a pc from scratch, optimize your system to make it run faster, or hide your pc from hackers!

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The Essential Guide to Dreamweaver CS3 with CSS, Ajax and PHP | 785 Pages .PDF | 33.4 MB
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Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don’t have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don’t know how to program at all,Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way. Don’t get overwhelmed with details you don’t need to know— just learn what you need to start creating your own games right now!

The fast–paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You’ll discover and understand all the key concepts required to create smooth, professional–looking results in a range of gaming genres. Every reader will come away with a firm foundation onto which they can build more advanced ideas.

What you’ll learn

  • An introduction to the C# language
  • Basics of game programming
  • XNA basics
  • Xbox 360 controller and keyboard input
  • Fully worked examples of how to create 2D and 3D games

Download

http://antdot157.com/Beginning XNA 2.0 Game Programming: From Novice to Professional


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Product Description
Programmers undoubtedly agree that poor GUI design produces frustration and lost productivity, while user-oriented GUI design creates software products that are easy to learn and highly efficient to use. If you're a professional developer who wants to learn how to design robust and effective GUIs, this book is for you. It carefully addresses GUI design component by component, covering topics such as user input and navigation, user choices and customization, plus practical GUI design for the Web. With hundreds of examples and real-world anecdotes, Mike Gunderloy follows the same systematic and practical approach that made his recent book "Coder to Developer" immensely popular.

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Michael Ingrassia ” Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox” 

Focal Press | 2008-10-17 | ISBN: 0240810643 | 416 pages | PDF | 24,8 MB

Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: “Image Based Modeling” where efficient, realistic models can be created very quickly. Ingrassia’s techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels.

Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic “box” modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author’s experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers.

One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today.


Running Xen: A Hands-On Guide to the Art of Virtualization

Product Description

“This accessible and immediately useful book expertly provides the Xen community with everything it needs to know to download, build, deploy and manage Xen implementations.”

—Ian Pratt, Xen Project Leader VP Advanced Technology, Citrix Systems

The Real–World, 100% Practical Guide to Xen Virtualization in Production Environments

Using free, open source Xen virtualization software, you can save money, gain new flexibility, improve utilization, and simplify everything from disaster recovery to software testing. Running Xen brings together all the knowledge you need to create and manage high–performance Xen virtual machines in any environment. Drawing on the unparalleled experience of a world–class Xen team, it covers everything from installation to administration—sharing field-tested insights, best practices, and case studies you can find nowhere else.

The authors begin with a primer on virtualization: its concepts, uses, and advantages. Next, they tour Xen’s capabilities, explore the Xen LiveCD, introduce the Xen hypervisor, and walk you through configuring your own hard–disk–based Xen installation. After you’re running, they guide you through each leading method for creating “guests” and migrating existing systems to run as Xen guests. Then they offer comprehensive coverage of managing and securing Xen guests, devices, networks, and distributed resources. Whether you’re an administrator, data center manager, developer, system integrator, or ISP, Running Xen will help you achieve your goals with Xen–reliably, efficiently, with outstanding performance, and at a surprisingly low cost.

•Understanding the Xen hypervisor: what it does, and how it works

•Using pre-built system images, including compressed file systems

•Managing domains with the xm console

•Populating and storing guest images

•Planning, designing, and configuring networks in Xen

•Utilizing Xen security: special purpose VMs, virtual network segments, remote access, firewalls, network monitors, sHype access control, Xen Security Modules (XSM), and more

•Managing guest resources: memory, CPU, and I/O

•Employing Xen in the enterprise: tools, products, and techniques

About the Author

Jeanna Matthews is an associate professor of Computer Science at Clarkson University (Potsdam, New York) where she leads several hands-on computing laboratories including the Clarkson Open Source Institute and Clarkson Internet Teaching Laboratory. Students in these labs and in her classes have been winners in a number of prestigious computing contests including the 2001, 2002, and 2004 IBM Linux Challenge, the 2005 IBM North American Grid Scholar’s Challenge, the 2005 Unisys Tuxmaster competition, and the 2006 VMware Ultimate Virtual Appliance Challenge. Her research interests include virtualization, operating systems, computer networks, and computer security. She is actively involved in the Association for Computing Machinery as treasurer of the Special Interest Group on Operating Systems, editor of Operating Systems Review, and is a member of the Executive Committee ACM’s U.S. Public Policy Committee, US-ACM. She is also the author of a computer networking textbook, Computer Networking: Internet Protocols in Action, that has been translated into several languages. Jeanna received her Ph.D. in Computer Science from the University of California at Berkeley in 1999.

Eli M. Dow is a software engineer in IBM’s Test and Integration Center for Linux in Poughkeepsie, NY. He holds a B.S. degree in Computer Science and Psychology as well as an M.S. in Computer Science from Clarkson University. He is passionate about open source software and is an alumnus and founding member of the Clarkson Open Source Institute. His interests include virtualization, Linux systems programming, the GNOME desktop, and human-computer interaction. He is the author of numerous IBM developerWorks articles focused on Linux and open source software. Additionally, he has coauthored two books on the mainframe hypervisor z/VM, entitled Introduction to the New Mainframe: z/VM Basics and Linux for IBM System z9 and IBM zSeries. His first published experience with Xen was coauthoring an early academic paper entitled “Xen and the Art of Repeated Research.” Recently he has focused on developing highly available, enterprise customer solutions deployed on virtualized Linux using the z/VM hypervisor.

Todd Deshane expects to obtain a Ph.D. in Engineering Science from Clarkson University in 2008. He also has a Master of Science in Computer Science and a Bachelor of Science in Software Engineering from Clarkson. While at Clarkson University, he has had a variety of research publications–many involving Xen. In 2005, a project that was based on Todd’s Master’s thesis–an open source collaborative, large database explorer–won first place in the Unisys TuxMaster competition. Todd’s primary academic and research interests are in the area of operating system technologies, such as virtual machine monitors, high availability, and file systems. His doctoral dissertation focuses on using these technologies to provide desktop users with an attack-resistant experience, with automatic and autonomic recovery from viruses, worms, and adverse system modifications. During his Ph.D. years, Todd has been a teaching assistant and an IBM Ph.D. Fellowship recipient. At IBM, Todd has worked on internship projects involving Xen and IBM technologies. Todd enjoys teaching, tutoring, and helping people.

Wenjin Hu graduated from Clarkson University in 2007 with a Master’s degree of Computer Science and is currently working on his Ph.D. His Masters thesis was “A Study of the Performance Isolation Properties of Virtualization Systems.” His research field is applying virtualization techniques to operating systems and security.

Jeremy Bongio is currently a Master’s student at Clarkson University. He won second place in the Unisys Tuxmaster competition in 2005 with a project called Xenophilia, an early effort to make Xen more user friendly. He is a current member and former student director of the Clarkson Open Source Institute, where he actively learns and experiments with different kinds of virtualization.

Patrick F. Wilbur is currently pursuing graduate studies in Computer Science at Clarkson University. His interests include operating systems, systems and application security, natural language processing, and home automation. In his spare time, Patrick enjoys composing music, experimenting with amateur radio, storm chasing, and working on various electronics, software, and carpentry projects around the house. He is currently a member of the Clarkson Open Source Institute, a volunteer at the Applied Computer Science Laboratories at Clarkson University, an emergency communications volunteer, and a member of the Association for Computing Machinery.

Brendan Johnson graduated from Clarkson University in 2002 with a Bachelor’s degree in Computer Science and a minor in Mathematics. Brendan continued his education at Clarkson University and obtained a Master’s of Science in Computer Science with a thesis in quantum computing. Brendan is currently a senior software architect at Mobile Armor, a world leading “Data At Rest” encryption software company.



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Presenting you with the perfect step-by-step introduction to the world's leading CAD software, this this perennial bestseller is completely revised and features comprehensive, up-to-date coverage of the latest AutoCAD features, such as dynamic blocks, external references, and 3D design. You'll get concise explanations and practical tutorials that you can follow sequentially or jump in at any chapter by downloading the drawing files from the Sybex Web site, www.sybex.com/go/acadner2008. Either way, you'll master AutoCAD features, get a thorough grounding in its essentials, and see quick results.

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Image

MCSA/MCSE Self-Paced 
Training Kit (Exam 70-284):
Implementing and Managing Microsoft Exchange Server 2003
Microsoft Press | 0735618992 | 1061 pages | PDF | 5 Mb

Ace your preparation for the skills measured by MCP Exam 70-284 and on the job with this official Microsoft study guide. Work at your own pace through a system of lessons, hands-on exercises, troubleshooting labs, and review questions. The Readiness Review Suite on CD, featuring advanced technology from MeasureUp, provides 300 challenging questions for in-depth self-assessment and practice. You can choose timed or untimed testing mode, generate random tests, or focus on specific objectives. You get detailed explanations for right and wrong answers including a customized learning path that describes how and where to focus your studies. Maximize your performance on the exam by learning how to: Plan, install, and configure an Exchange Server 2003 infrastructure Migrate from Exchange Server 5.5 and other messaging systems Implement encryption, virus protection, and other security services Manage recipient objects and address lists Monitor and troubleshoot servers, clusters, data storage, and connectivity Troubleshoot Active Directory operations and other supporting technologies Readiness Review Suite on CD Powered by MeasureUp Your kit includes: NEW Fully reengineered self-paced study guide with expert exam tips. NEW Readiness Review Suite featuring 300 questions and multiple testing options. NEW Case scenarios and troubleshooting labs for real-world expertise. NEW 120-day evaluation version of Exchange Server 2003, Enterprise Edition. NEW eBook in PDF format. NEW Microsoft Encyclopedia of Security eBook 

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he PrepLogic 15-Minute Complete IT Study Guide builds a solid focus, while revisiting key examination topics. Whether you are just starting to study, cramming at the last second, or simply looking to refresh, this free download could prove to be a lifesaver! It is presented in an easy to read, easy to navigate PDF. Print it out, mark it up, do whatever it takes to vitalize your confidence for the CCNA, A+, Cisco, MCSE, or other IT certification exam.


Clear and Concise Directives


“Must Know” Terms & Subjects


Essential Procedures


Overlooked Topics


No Fluff, Easy Navigation


and Much More…


Windows Vista (70-620)

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Basic Installation Windows Vista (70-622)

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Install and Upgrade Windows Vista (70-623)

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70-270

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70-290

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70-291

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70-293

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a+

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Network +

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CCNA

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CCNA (640-802)

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CEH

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SSCP

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Pass: electronicsouls


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If you want to stop hackers from invading your network, first you’ve got to invade their minds.
Computers around the world are systematically being victimized by rampant hacking. This hacking is not only widespread, but is being executed so flawlessly that the attackers compromise a system, steal everything of value and completely erase their tracks within 20 minutes. The goal of the ethical hacker is to help the organization take preemptive measures against malicious attacks by attacking the system himself; all the while staying within legal limits. This philosophy stems from the proven practice of trying to catch a thief, by thinking like a thief. As technology advances and organization depend on technology increasingly, information assets have evolved into critical components of survival.


If hacking involves creativity and thinking ‘out-of-the-box’, then vulnerability testing and security audits will not ensure the security proofing of an organization. To ensure that organizations have adequately protected their information assets, they must adopt the approach of ‘defense in depth’. In other words, they must penetrate their networks and assess the security posture for vulnerabilities and exposure.

The definition of an Ethical Hacker is very similar to a Penetration Tester. The Ethical Hacker is an individual who is usually employed with the organization and who can be trusted to undertake an attempt to penetrate networks and/or computer systems using the same methods as a Hacker. Hacking is a felony in the United States and most other countries. When it is done by request and under a contract between an Ethical Hacker and an organization, it is legal. The most important point is that an Ethical Hacker has authorization to probe the target.

The CEH Program certifies individuals in the specific network security discipline of Ethical Hacking from a vendor-neutral perspective. The Certified Ethical Hacker certification will fortify the application knowledge of security officers, auditors, security professionals, site administrators, and anyone who is concerned about the integrity of the network infrastructure. A Certified Ethical Hacker is a skilled professional who understands and knows how to look for the weaknesses and vulnerabilities in target systems and uses the same knowledge and tools as a malicious hacker.
To achieve the Certified Ethical Hacker Certification, you must pass the CEH exam 312-50

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